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HiEnd3D
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
http://www.hiend3d.com/
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3D Object Intersection
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
http://www.realtimerendering.com/int/
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An Interactive Introduction to Splines
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
http://www.ibiblio.org/e-notes/Splines/Intro.htm
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Medical Articles Records GroundTruth
This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
http://marg.nlm.nih.gov/index2.asp
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PseudoGrey
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
http://r0k.us/graphics/pseudoGrey.html
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Andrija RadovicĀ“'s Algorithms
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
http://www.andrijar.com/algorithms/algorithms.htm
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Andrew's Autostereogram Pages
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
http://www.techmind.org/stereo/stereo.html
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Hardware Perlin Noise Demonstration
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
http://dunnbypaul.net/perlin/
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M Spline
A new linear best quality and fast algorithm of raster image scaling.
http://www.resampling.narod.ru/
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Texture Mapping as a Fundamental Drawing Primitive
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-a
http://www.graficaobscura.com/texmap/
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